Independent Studio · Est. 2026

Interactive games
& educational tools
that actually work.

We design digital products where playing and learning are the same thing — from arcade typing games to 3D hardware simulators and interactive historical timelines.

Published Projects

3

Products live

5

Subject areas

2

Languages

Learning through play

Mechanics designed so that doing the activity is learning the concept — no passive reading required.

Classroom ready

Bilingual support, printable reports, and assessment modules built in from day one.

Runs anywhere

All products run in the browser. No installs, no accounts — one link, any device, any lab.

Our Work

3 products published · 1 in development
Arcade Typing Educational
01

Keyboard Defense

A retro arcade typing game where letters, words, and sentences fall from the sky as missiles — type them correctly to destroy them. Includes a full typing trainer with Practice, Run, and Test modes. Test mode produces a printable certificate with WPM, accuracy, and error count.

3D Simulation Hardware
02

PC Builder

A 3D interactive simulator where students identify components through a pairing exercise, then assemble a PC in the correct technical sequence. Features prerequisite-locked assembly order, real-time feedback, and a printable completion report for instructor records.

Interactive Timeline History Bilingual
03

Timeline Explorer

An interactive bilingual timeline tracing 3,500 years of computing history — from the abacus to generative AI. Designed as a companion resource for introductory computer science curricula, with a built-in assessment and full ES/EN language toggle. Students explore at their own pace, then take a structured evaluation.

Coverage
26 milestones · 7 eras
Languages
English & Spanish
Assessment
Built-in evaluation module
Use case
Intro CS · Computer History
3D Narrative History Puzzle
In Development

COMPUTE

A 3D narrative game where players travel through six eras of computing history — operating an abacus in a Persian marketplace, rewiring the ENIAC, and writing the first commands on a personal computer. Two fully playable eras in the current build.

How we work

Designed for learning.
Built to be played.

Every product starts with a single question: what does the learner need to understand? The game mechanics are then designed so that answering that question is the act of playing.

01

Mechanic = Lesson

We don't layer educational content on top of gameplay. We design the mechanics so that playing is learning. Students don't read about how a CPU works — they assemble one.

02

Assessment Built In

Printable reports, evaluation modules, and structured feedback are core features — not afterthoughts. Products arrive ready for formal use, not requiring adaptation.

03

One Link, Anywhere

Everything runs in the browser. No downloads, no accounts, no IT requests. A single URL is all an instructor needs to deploy any of our products with a class.

Who we're for

Built for educators.
Enjoyed by students.

Our products are designed to be useful in formal educational settings — courses, labs, curricula — while being engaging enough that students actually want to use them.

We're open to conversations about curriculum partnerships, licensing our existing products, or developing custom interactive tools for specific educational needs.

Get in touch
Instructors & Course Coordinators

Ready-to-deploy supplements for CS, information systems, and technology literacy courses. Zero setup.

Educational Institutions

Scalable products suitable for individual courses or wider deployment. Bilingual support included.

Students & Independent Learners

All products are free to play. No account needed — just open the link and start.

Contact

Let's build something worth learning.

Interested in a partnership, licensing a product, or commissioning a new interactive experience? We'd like to hear from you.

Send a message
Studio Block Zero Interactive
Open to Press · Curriculum partnerships · Licensing · Custom projects