We design digital products where playing and learning are the same thing — from arcade typing games to 3D hardware simulators and interactive historical timelines.
Published Projects
3
Products live
5
Subject areas
2
Languages
Mechanics designed so that doing the activity is learning the concept — no passive reading required.
Bilingual support, printable reports, and assessment modules built in from day one.
All products run in the browser. No installs, no accounts — one link, any device, any lab.
A retro arcade typing game where letters, words, and sentences fall from the sky as missiles — type them correctly to destroy them. Includes a full typing trainer with Practice, Run, and Test modes. Test mode produces a printable certificate with WPM, accuracy, and error count.
A 3D interactive simulator where students identify components through a pairing exercise, then assemble a PC in the correct technical sequence. Features prerequisite-locked assembly order, real-time feedback, and a printable completion report for instructor records.
An interactive bilingual timeline tracing 3,500 years of computing history — from the abacus to generative AI. Designed as a companion resource for introductory computer science curricula, with a built-in assessment and full ES/EN language toggle. Students explore at their own pace, then take a structured evaluation.
A 3D narrative game where players travel through six eras of computing history — operating an abacus in a Persian marketplace, rewiring the ENIAC, and writing the first commands on a personal computer. Two fully playable eras in the current build.
How we work
Every product starts with a single question: what does the learner need to understand? The game mechanics are then designed so that answering that question is the act of playing.
01
We don't layer educational content on top of gameplay. We design the mechanics so that playing is learning. Students don't read about how a CPU works — they assemble one.
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Printable reports, evaluation modules, and structured feedback are core features — not afterthoughts. Products arrive ready for formal use, not requiring adaptation.
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Everything runs in the browser. No downloads, no accounts, no IT requests. A single URL is all an instructor needs to deploy any of our products with a class.
Who we're for
Our products are designed to be useful in formal educational settings — courses, labs, curricula — while being engaging enough that students actually want to use them.
We're open to conversations about curriculum partnerships, licensing our existing products, or developing custom interactive tools for specific educational needs.
Ready-to-deploy supplements for CS, information systems, and technology literacy courses. Zero setup.
Scalable products suitable for individual courses or wider deployment. Bilingual support included.
All products are free to play. No account needed — just open the link and start.
Contact
Interested in a partnership, licensing a product, or commissioning a new interactive experience? We'd like to hear from you.
Send a message